The GoGlobal press service, Media Detector, and MMR reported that.
As they say, as part of the art project, the GoGlobal team, together with the IT company Reface during the Dive in ESTEAM camp, used artificial intelligence to create a series of portraits of children in the style of the works of famous Ukrainian artists, who were misappropriated by Russian culture for a long time.
Such artists include Kazimir Malevich, Ivan Aivazovskyi, Illia Repin, Mariia Bashkirtseva, and Arkhyp Kuindzhi.
Some pieces are already on display on the city's central lights in Kyiv. The exhibit will be showcased at the exhibition, which began on October 21st on the 8th floor of the Gulliver Shopping Center and will run for a week.
In addition, GoITeens IT Academy specialists and camp participants created a unique game about decolonized artists in the Roblox metauniverse.
Photo: "Always Ukrainians" game
"Teenagers have created five virtual museums, where anyone who wants to can take an interactive quiz and learn about the biography, work, and life of artists in Ukraine," the message said.
One can visit virtual museums by following the link.
It is worth adding that this project emphasizes the connection between modern technologies and cultural heritage and draws attention to cultural appropriation.
The choice of decolonized artists aims to draw attention to the Russian side's unjust appropriation of Ukrainian cultural heritage and emphasize that art, as before, remains an important part of Ukraine's national identity.
"It is fundamentally vital that today's children realize the value of our cultural heritage. And it is remarkable that teenagers produce such technological things that are entertaining and educational.
The game they developed about decolonized artists is designed for a younger generation that can get to know Ukrainian artists in such an interactive way. Paintings are a way of attracting attention, self-expression, and a presentation of how technology and culture can be combined in a very interesting way," Tetiana Kovryha, director of the GoGlobal educational foundation, emphasized.
For reference:
The video game industry has expanded to include a diverse audience from various countries. Given the desire for companies to reach a larger market, game translation has become a pressing issue. Ukraine has caught the attention of significant video game corporations with the release of large-scale projects featuring quality Ukrainian localization. What Ukrainian gamers only dreamed of five years ago is now a reality. However, there are still areas for improvement. To learn more, check out Rubryka's article, "Playing video games in Ukrainian: localization and market development."
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